![]() ![]() Boosted magic attacks, however, are simply a more powerful single attack. Note: boosting a weapon attack will create separate swings per boost, so a 4 boosted arrow shot is 4 arrow shots. You'll find that some jobs are more inclined to deal more damage with certain types of damage - Ophelia will deal more damage with light magic than her staff, while Olberic will deal more damage with his sword and spear. ![]() stat, and similarly for defense against these kinds of weapons. stat, while spells are governed by the Elem. Melee weapon damage is governed by the Phys. The exact order is Sword > Spear > Dagger > Axe > Bow > Staff > Fire > Ice > Lightning > Wind > Holy > Dark. For instance, Sword weakness is always first on the list, and Dark weakness is always last. If you have found all but one or two weaknesses, it is sometimes possible to guess which ones you are missing as the order of weaknesses never changes. Use the weakness indicators to your advantage, strategically deciding which hero will attack which enemies based on it. Once you use this type of damage on that enemy, the damage type is revealed beneath as helpful information for the next time you fight it. The first time you fight an enemy type, you'll see square boxes with ? marks beneath them.Įach of these is a weakness the enemy has, be it to a type of weapon damage, or a type of magic. Every enemy has a hidden amount of HP (Health Points), and once you've exhausted them, they fade away from the battlefield. ![]() Each turn, both you and your enemy will get to attack one another, in the order indicated in the top left-hand side of the screen (with the next turns order being seen to the right of that).Įach character in your party will deal certain types of damage based on the weapons and spells they have. ![]()
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